Weapons:



The following is a word on weapons. As you may know there are many types of weapons and the weapon that you choose to have can change a fight's fate drastically. I will be talking about weapons, how to spot their weaknesses and using them in conjuction with magic. Bear with me now there is a lot of text and if you wish you may print this page and skip to the one you want at any time. (I am still currently learning HTML and will be making Hot links soon)


Weapon type: There are many weapons in the world: staffs, swords, clubs, flails, etc. The weapon you choose is up to you but make sure it is compatible with your character.

Example: You are a small fighter who uses magic as his priority and he wields a large and heavy axe. This will not only cut his agility but he won't be able to use the axe's full potential because it is too heavy for his body and he can't run for long distances. It is best if he uses a staff or a short sword. Or even a flail would be of great use. Make your weapon compatible, but make sure its fun and easy for you to use. Frankly I would suck with a whip, but that's me you see. Customize your character with the right eq.


Weapon Weaknesses: Most weapons have a weakness. The trick is locating this weakness and using it to your advantage. (More info coming soon)
Flails & Whips:
Swords:
Daggers:
Staffs:
Spears:
Unique weapons (Cards/Dice/Claws/Etc):


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