Name | Thought of by | Effect | Spells Combined |
---|---|---|---|
PSI Absorb | GJ | Shield in two levels (Alpha & Sigma). When a PSI spell is used on a character, it is converted into PP which is added to the character's PP total. For Jeff, this shield works like PSI Shield. | PSI Shield, PSI Magnet |
PSI Berserk | GJ | Target goes berserk for the rest of the battle. Offense is doubled, but the character can't be controlled and may feel funky. | PSI Flash, PSI Offense Up |
PSI Blackout | GJ | Electric attack that shorts out most electric enemies, killing them instantly. Acts as a powerful thunder spell on other enemies. High chance of causing Paralysis. | PSI Flash, PSI Thunder |
PSI Brainwash | Crono & Dekar | A bright light flashes the target at the same time as Brainshock, causing damage to the brain. Target loses concentration (can't use PSI) and starts feeling funky. May cause nervous system failure (death). | PSI Flash, Brainshock |
PSI Defense Drain | Crono & Dekar | Defense is sucked from the enemy and added to the caster's Defense for battle only. | Defense Down, PSI Magnet |
PSI Delta Ball | Stephen Schmitt | A sphere engulfs the enemy. | PSI Fire, PSI Freeze, PSI Thunder, PSI Favorite Thing |
PSI Electric Storm | Cronokyle | A massive Thunder attack strikes all enemies. | PSI Favorite Thing, PSI Thunder |
PSI Electric Storm Revised | ExtremePat | Starts a tremendously devastating thunderstorm. | PSI Electrocute, PSI Electric Storm |
PSI Electricute | Cronokyle | The combination of Water and Thunder severely shock the enemy. | PSI Water, PSI Thunder |
PSI Escape | ExtremePat | Allows for an easy escape from battle. | PSI Mist, Teleport |
PSI Flare Star | Cronokyle | A powered up star burns all the enemies. | PSI Starstorm, PSI Fire |
(PSI) Hidden Shield | Crono & Dekar | Two versions only (Alpha & Omega). Casts a (PSI) Shield on a character without the enemy knowing which character it is cast upon. With Omega version enemy doesn't even know you cast it. | PSI Mist, (PSI) Shield |
PSI Home | GJ | Warps the party to Ness' home for 12 PP. You don't need a running start. | PSI Farewell, Teleport |
PSI Hurricane | GJ | Attack spell that lowers ALL characters and enemy's HP to 10. Acts as PSI Freeze damage which can be averted by some enemies. | PSI Freeze, PSI Favorite Thing |
PSI Immoblize | Crono & Dekar | Makes the enemy immobile for a long time. | PSI Freeze, Paralysis |
PSI Inside Teleport | Crono & Dekar | Gives you the ability to use Teleport indoors. The spell uses Favorite Thing to destroy the place you are in so you will be outside, and so Teleport can be used. Best used inside enemy headquarters. | PSI Favorite Thing Omega, Teleport |
PSI Inside Teleport Revised | Jason K Jones | It has the effects of PSI Inside Telelport but PSI Restore rebuilds the building after it is destroyed. (Best used in friendly building). | PSI Inside Teleport, PSI Restore |
PSI Mind Control | GJ | Attempts to control the mind of an enemy. The caster can then make the enemy use its attacks in whatever way the controller wishes. | Brainshock and Poo's Mirror ability* |
PSI Minimize | GJ | Enemy is cut to half size. Cuts offense and defense in half. Doesn't always work. | Defense Down, PSI Fave Thing |
PSI Mist | Crono & Dekar | Temporarily blinds the enemy. | PSI Water, PSI Fire |
PSI Plasma | GJ | Electric/ice attack that causes damage and will often solidify or paralyze an enemy. | PSI Freeze and PSI Thunder |
PSI Rain | The Eye | Sucks some of an enemy's PP in a cloud and the cloud rains onto all characters restoring PP to all allies (except Jeff). | PSI Mist, PSI Magnet |
PSI Restore | The Eye | Recovers everyone's HP and cures adverse conditions. | Lifeup, Healing |
PSI Resist | GJ | Cuts Freeze, Fire, Thunder, or Starstorm damage in half for affected characters for the length of the battle. (Resisted element said after "PSI Resist.") | PSI Shield and PSI Freeze, PSI Fire, PSI Thunder, or PSI Starstorm |
PSI Retort | GJ | Once a character is hit by this they become inactive until they're hit by a PSI attack. Once they are hit by a PSI attack they counterattack immediately by using that same PSI attack on the enemy. Works like PSI Shield for Jeff. | PSI Absorb, PSI Brainshock |
PSI Smokescreen | GJ | Lowers the enemy's defensive abilities while protecting your characters with a smokescreen, increasing their evade rate (Luck) for the duration of the battle. | PSI Mist, Defense Down |
PSI Star Stun | (Not given) | Stars fall that damage and paralyze all enemies. | PSI Starstorm, Paralysis |
PSI Sun Glare | Crono & Dekar | The sun glares on all enemies and causes multiple status effects and extreme damage. | PSI Flare Star, PSI Flash |
PSI Time Warp | GJ | User's party warps back to the beginning of the battle with the inventory/HP/PP they had at the beginning. Useful for replaying a battle, but it uses all of the caster's PP which is NOT restored after the time warp. | Teleport, Brainshock, PSI Favorite Thing |
PSI Tritoch | ExtremePat | Tri-elemental attack attacks all enemies and causes enormous damage. | PSI Freeze, PSI Fire, PSI Thunder |
PSI Water | Crono & Dekar | Hurls a waterball at the enemy. | PSI Fire, PSI Freeze |
Remember, these spells are FAKE and are not in the game. If you think of a good combination spell, email me it or use the form below to submit it. Please have it be either a combination of EarthBound spells, or a combination of combination spells.
Important Note: Please don't make an ultra-powerful spell out of all the spells (or anything similar to it). They are very unoriginal and uncreative. Also, please make the Combination Spell actually related to the effects (or your perception of the effects) of the spells cast. In other words, don't go mixing Thunder and Fire (for example) to create a spell to, say, warp a character out of battle. You know what I mean?
If I like your spell(s), then your spell(s) will be posted here and your name will be put in the Wall of Fame.