A Technical History of Dark Mists




Styx, Thrym, Awrathre, and I began working on Dark Mists during the summer of 1996. We all knew each other from our characters in Carrion Fields, a mud we had enjoyed playing but which was going through changes we did not exactly enjoy. We wanted to bring back the fun of Carrion Fields and take it in new directions, with more of an emphasis on roleplaying.

The basis of the world of Dark Mists is Rom 2.4 beta 3. Thrym first got hold of a copy and then began to alter it to suit our needs. When we got our site at
nolta.mudservices.com port 2222, Thrym put all his work there and continued to add to it, taking some ideas from other muds he had visited (Carrion Fields being one) and implementing them his way. (Despite rumors to the contrary, there was no stolen code from Carrion Fields used in Dark Mists.) The mud went through playtesting for a while and officially opened 21 October 1996 just after midnight. Ceran joined the imm team during the playtesting period, as did Adorno and Aegnor.

Thrym and Ceran did the programming. When Thrym took leave, Ceran became main coder. He implemented most of the specialized spells and skills for the classes, most of the spells and skills for the Houses, and implemented the classes and races themselves that we added to Rom. From ideas of the immortals and mortals both, Ceran added race-specific skills and special skills/spells for the classes we implemented here. Rungekutta joined the coding team, enhancing and fixing many things for us, including the new evil race of mind flayers, the Illithids. Our coding team is currently working on other major projects. Recently added to the effects of our world, hunger and thirst, starvation and dehydration. Xurinos joined the coding team in August, 1997 and worked mostly on fixing the bugs that plagued us from the opening day, as well as the current major projects. Ceran left us in September. In late December, Wervdon joined the team as a coder. At roughly the same time, Xurinos coded some of the new stuff that my major area project required, thus we have a floating city in the clouds.

Dielantha joined the Pantheon in December, 1997 to be designer of the official web page.

January, 1998: Work has begun on a special project for Dark Mists... About which... Heh, that would be telling.

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