- Elvenhame:
- A city
of elves (elves who walk in the light, dark elves who
follow the path of shadow and evil, and grey elves, who
seek balance and wisdom along with their high
intelligence). Surrounded by a long battlement, Elvenhame
is home to three temples, several shops, and a guild for
each class (and two guilds for classes as yet unformed).
A small park north of Center Square houses the Rangers'
Guild, and the president of the bank will exchange gold
for silver (and silver for gold). (ALL LEVELS)
- Magic
Forest:
- So you
think you've seen every forest type? The dark side of
this forest is home to witches and warlocks, and the
light side to unicorns. Yes, unicorns. And not far from
where the unicorns play, a huge Shadow Dragon lives.
Mushrooms live and attack. A female bard sings, and a
black panther watches over the weak. The forest is alive
with butterflies, birds, deer, and bunnies.(ALL LEVELS)
- Gymnasium:
- A place
for those of first through tenth rank to strengthen their
skills and spellcasting, and also to gain ranks. Four
students in the lower gymnasium last a while in battle
while hitting little, making for fine practice. In the
upper gymnasium, a few 10th rank students allow the
higher level lowbies to gain mastery of skills and
spellcasting. (LVLS 1-10)
- Tarot
Tower:
- Based
on the Rider-Waite deck of 78 cards, the Tarot Tower is a
cool place to explore, gain experience, or find
interesting equipment. To get the full benefit of the
place, don't use brief, read everything you can. (LVLS
15-51)
- Icy
Wastes and Frost Giant Cavern:
- A cold
and somewhat bothersome place (the wastes themselves are
something of a maze). (LVLS 20-30)
- Sheqeston:
- Created
with intent to have an evil hometown, Sheqeston resides
on the Misty River and is mostly enshrouded in mist. All
the guilds which allow evil members are represented here,
and one guildmaster without a home wanders the streets. A
small graveyard, some shops, a bank where the teller will
exchange gold for silver (and vice versa), a tavern, a
boatmaker... It's small but some call it home. (ALL
LEVELS)
- Goblin
Village:
- If you
are familiar with Carrion Fields, then you remember the
Goblin Village, where goblin children play in the street,
and in the cave beyond the village is a troll commander,
a goblin shaman, an elf prisoner... Wait, this place has
a twist in the road, there's writing on some of the
walls... and if you know where to look, an
underground.(LVLS 5-15)
- Chess
Master's Garden:
- I had
this idea for two areas so tightly interlocked that if
you were in one room, every room surrounding that one
room was from the other area. A chessboard came to mind,
and soon I found myself drawing the squares on a pad of
graph paper, coloring in every other square... The
squares are filled with red and white roses. Even the
living chess pieces belong to either the side of the red
rose or the white rose. Since this reminded me of that
old history lesson of the Wars of the Roses, I researched
to find some Yorkist and Lancastrian names to give to
certain pieces, and some interesting taunts. During the
time it was being tested, the one thing everyone helping
me test told me was they liked the taunt about the
sausages. (LVLS 25-up)
-
- Basilica
Complex: Basilica:
- Based
on classical basilica architecture, this place is a
monument to the worship of life and love and all things
good, and there is even a bent toward magic. Do not tread
here with your eyes closed or you'll miss something.
(LVLS 35-51)
- Basilica
Complex: Atrium:
- Classical
basilica architecture called for an atrium off the
narthex. Well, this is the atrium off the narthex. A
two-storey marketplace, Atrium is where to find exotic
teas, alcoholic drinks, religious relics and souvenirs,
and a fine restaurant. (LVLS 35-51)
- Basilica
Complex: Monastery:
- This is
the third area in the Basilica Complex. Here is where the
monks reside and worship Lord Adorno, the God of Life and
Love. (LVLS 35-45)
- Basilica
Complex: Southern Sea:
- I
consider this a part of the Basilica Complex if only
because I extended and built the sea to give Basilica a
place to reside in the land of Dark Mists. Ready to join
the land before the rest of the complex, the Southern Sea
is home to many varieties of fish, and some rather nasty
creatures at that. Seagulls and an albatross may be found
here as well. (LVLS 20-51)
- Basilica
Complex: Abbey:
- This is
where the priestesses of Lord Adorno reside and learn and
worship.(LVLS 40-51)
- Basilica
Complex:
- Lemniscate
Temple & Tower of the High Magics:
- Two
buildings connected by a covered walkway, the Lemniscate
Temple is a place of worship dedicated to Xyza, the
Goddess of Magic, and the Tower of the High Magics is a
school for mages, each floor level devoted to one of the
pure magic arts: Necromancy, Elementalism, Channeling,
and the Clergy. At the Tower, strange experiments are in
the works as the great mages take what they have been
given by the Goddess and attempt to push magic to its
limits. At the Temple, the visitor may find some history
of the Goddess that was not previously available to
scholars in Thera, but if you have been labeled a
criminal by the Enforcers, watch out for the Knights of
the Order of the Lemniscate, they are not your wimpy
cityguard with a fancy name. (LVLS 40-51)
- Basilica
Complex: Dhaes Drae Aesilon/Aesil am Boovair:
- The
Basilica Complex is linked to a three-island realm called
Dhaes Drae Aesilon. It is an elvish realm, but the elves
here are not your garden variety wood elves. Living on an
island, their culture is more island-oriented. It is a
place of goodness, or at worst, neutrality toward evil
and good. You will not find a guild for necromancers
here, nor for anti-paladins nor nightwalkers. But just
about every other profession has its small schools with
its guildmasters and trainers. It is a lawful place, for
the most part, as evidenced by the law abiding mounted
guardsmen who patrol the roads through the city proper.
Dhaes Drae Aesilon as stated above is made up of three
Islands. The main island is Aesil am Boovair upon which
most of this area was built. To the south is Aesil am
Unaecorne, which Agorae built up for me beyond the Guild
of Warriors, and to the southwest, Aesil am Gomany which
I started building (see below). After Agorae's additions
were put in, we made it known that the 'Southern Continent'
was not Dhaes Drae Aesilon but somewhere beyond. (I'm
working on it currently.) (LVLS 10-25)
- Basilica
Complex: Basilica Catacombs:
- What is
a holy place without its burial grounds? The catacombs
are underground and the inhabitants are restless... (LVLS
35-51)
- Basilica
Complex: Cloud City:
- Hard to
tell this is a city. You have to fly to be able to move
around here, and you don't see any shops or buildings, or
even a street... you're in the clouds. The inhabitants
are ethereal, much like some of the people whom you meet
in this world... (LVLS 10-25)
- Glyndane:
- This
new capital city has a long history. Originally, Styx was
going to build it. Unfortunately, he discovered he didn't
have the time to do it justice. The project went to
Xurinos, who drew a cool map and began to build it.
Xurinos' hard drive had some problems and the area file
was lost. Some months later, I got hold of his map,
redrew it, and built the city. With some input from Sagan
(what city planner in his right mind invites thieves,
nightwalkers, anti-paladins and necromancers to live
there?), I left those guilds out, setting them in another
area. To build up some interest and some clue that
something big was up, I tweaked another area to indicate
that construction was going on while we worked on the
long term story-line of the destruction of Midgaard.
Glyndane opened when Midgaard was destroyed. The
resulting chaos was planned, since the people of Thera
weren't planning to destroy Midgaard and give a new city
the prestige of being the capital. The Enforcers at first
did not have it protected, but it is a lawful city now.
Maps will be forthcoming, the cartographers did not have
maps so soon to hand out to young adventurers. (ALL)
- Glyndane
Sewers:
- Sanitary
conditions are necessary, so below Glyndane is a system
of sewer tunnels. Be wary, vermin live down here, but
also down here are the guilds for the thieves,
necromancers, nightwalkers, and anti-paladins who were
unwelcome in the city above. Being a sewer, part of it is
under water. You can drink that water, but trust me, you
don't want to. (ALL)
- Midgaard
Ruins:
- Obviously,
with the destruction of Midgaard, the middle of the known
world was wiped out. We still needed some way to connect
everything, hence the ruins. (Besides, you wipe out a
city, leave something behind to remind everyone...) I added
some wild growth to it after a while as the land healed, and
Xeonauz, God of War, decided to build an Imperial City upon
it, hence you don't really see this area anymore, it has
been rebuilt as the Imperial City of Ethshar. (ALL)
- Midgaard
River:
- Nothing
lives in this river. The destruction of Midgaard was so
complete that it wiped out the life in the river. Perhaps
as time goes by, the fish and the plant life will
return.(ALL)
- The Manor:
- A former Crusader took a bit of desert land not far from the new capital city of Glyndane, brought in irrigation, and turned it into a self-sufficient manor. Having a river just north of the manor helped. Now serfs work the fields and watch the cattle and sheep. A blacksmithy provides implements for farming, a schoolhouse for learning. Those who use physical skills to accomplish in life all that they want and need are welcome, mages are not welcome. A place for young adventurers to rise in rank and engage in a little simple questing for ranking clothes and food.(LVLS 1-15)
- Basilica
Complex: Aesil am Gomany:
- Built about a year after the original 10 areas of Basilica Complex went in, it was part of the overall plan to create the southern continent after building up the three isles. Since Agorae (Hector) took on the Aesil am Unaecorne project, I continued the expansion in the southwest. Aesil am Gomany is a forest. The rangers patrol it carefully, for there had been rumors that the old enemies of the elves of Dhaes Drae Aesilon, the Necrites, were back and planning a campaign to take the lovely islands for themselves. Well, sometimes rumors can be accurate... Aesil am Gomany has a few secrets of its own. Clues? What clues? I give no clues, so if you find something here, think hard. Nothing is purely as it seems. (LVLS 10-20)