Elvenhame:
A city of elves (elves who walk in the light, dark elves who follow the path of shadow and evil, and grey elves, who seek balance and wisdom along with their high intelligence). Surrounded by a long battlement, Elvenhame is home to three temples, several shops, and a guild for each class (and two guilds for classes as yet unformed). A small park north of Center Square houses the Rangers' Guild, and the president of the bank will exchange gold for silver (and silver for gold). (ALL LEVELS)

Magic Forest:
So you think you've seen every forest type? The dark side of this forest is home to witches and warlocks, and the light side to unicorns. Yes, unicorns. And not far from where the unicorns play, a huge Shadow Dragon lives. Mushrooms live and attack. A female bard sings, and a black panther watches over the weak. The forest is alive with butterflies, birds, deer, and bunnies.(ALL LEVELS)

Gymnasium:
A place for those of first through tenth rank to strengthen their skills and spellcasting, and also to gain ranks. Four students in the lower gymnasium last a while in battle while hitting little, making for fine practice. In the upper gymnasium, a few 10th rank students allow the higher level lowbies to gain mastery of skills and spellcasting. (LVLS 1-10)

Tarot Tower:
Based on the Rider-Waite deck of 78 cards, the Tarot Tower is a cool place to explore, gain experience, or find interesting equipment. To get the full benefit of the place, don't use brief, read everything you can. (LVLS 15-51)

Icy Wastes and Frost Giant Cavern:
A cold and somewhat bothersome place (the wastes themselves are something of a maze). (LVLS 20-30)

Sheqeston:
Created with intent to have an evil hometown, Sheqeston resides on the Misty River and is mostly enshrouded in mist. All the guilds which allow evil members are represented here, and one guildmaster without a home wanders the streets. A small graveyard, some shops, a bank where the teller will exchange gold for silver (and vice versa), a tavern, a boatmaker... It's small but some call it home. (ALL LEVELS)

Goblin Village:
If you are familiar with Carrion Fields, then you remember the Goblin Village, where goblin children play in the street, and in the cave beyond the village is a troll commander, a goblin shaman, an elf prisoner... Wait, this place has a twist in the road, there's writing on some of the walls... and if you know where to look, an underground.(LVLS 5-15)

Chess Master's Garden:
I had this idea for two areas so tightly interlocked that if you were in one room, every room surrounding that one room was from the other area. A chessboard came to mind, and soon I found myself drawing the squares on a pad of graph paper, coloring in every other square... The squares are filled with red and white roses. Even the living chess pieces belong to either the side of the red rose or the white rose. Since this reminded me of that old history lesson of the Wars of the Roses, I researched to find some Yorkist and Lancastrian names to give to certain pieces, and some interesting taunts. During the time it was being tested, the one thing everyone helping me test told me was they liked the taunt about the sausages. (LVLS 25-up)

 
Basilica Complex: Basilica:
Based on classical basilica architecture, this place is a monument to the worship of life and love and all things good, and there is even a bent toward magic. Do not tread here with your eyes closed or you'll miss something. (LVLS 35-51)

Basilica Complex: Atrium:
Classical basilica architecture called for an atrium off the narthex. Well, this is the atrium off the narthex. A two-storey marketplace, Atrium is where to find exotic teas, alcoholic drinks, religious relics and souvenirs, and a fine restaurant. (LVLS 35-51)

Basilica Complex: Monastery:
This is the third area in the Basilica Complex. Here is where the monks reside and worship Lord Adorno, the God of Life and Love. (LVLS 35-45)

Basilica Complex: Southern Sea:
I consider this a part of the Basilica Complex if only because I extended and built the sea to give Basilica a place to reside in the land of Dark Mists. Ready to join the land before the rest of the complex, the Southern Sea is home to many varieties of fish, and some rather nasty creatures at that. Seagulls and an albatross may be found here as well. (LVLS 20-51)

Basilica Complex: Abbey:
This is where the priestesses of Lord Adorno reside and learn and worship.(LVLS 40-51)

Basilica Complex:
Lemniscate Temple & Tower of the High Magics:
Two buildings connected by a covered walkway, the Lemniscate Temple is a place of worship dedicated to Xyza, the Goddess of Magic, and the Tower of the High Magics is a school for mages, each floor level devoted to one of the pure magic arts: Necromancy, Elementalism, Channeling, and the Clergy. At the Tower, strange experiments are in the works as the great mages take what they have been given by the Goddess and attempt to push magic to its limits. At the Temple, the visitor may find some history of the Goddess that was not previously available to scholars in Thera, but if you have been labeled a criminal by the Enforcers, watch out for the Knights of the Order of the Lemniscate, they are not your wimpy cityguard with a fancy name. (LVLS 40-51)

Basilica Complex: Dhaes Drae Aesilon/Aesil am Boovair:
The Basilica Complex is linked to a three-island realm called Dhaes Drae Aesilon. It is an elvish realm, but the elves here are not your garden variety wood elves. Living on an island, their culture is more island-oriented. It is a place of goodness, or at worst, neutrality toward evil and good. You will not find a guild for necromancers here, nor for anti-paladins nor nightwalkers. But just about every other profession has its small schools with its guildmasters and trainers. It is a lawful place, for the most part, as evidenced by the law abiding mounted guardsmen who patrol the roads through the city proper. Dhaes Drae Aesilon as stated above is made up of three Islands. The main island is Aesil am Boovair upon which most of this area was built. To the south is Aesil am Unaecorne, which Agorae built up for me beyond the Guild of Warriors, and to the southwest, Aesil am Gomany which I started building (see below). After Agorae's additions were put in, we made it known that the 'Southern Continent' was not Dhaes Drae Aesilon but somewhere beyond. (I'm working on it currently.) (LVLS 10-25)


Basilica Complex: Basilica Catacombs:
What is a holy place without its burial grounds? The catacombs are underground and the inhabitants are restless... (LVLS 35-51)


Basilica Complex: Cloud City:
Hard to tell this is a city. You have to fly to be able to move around here, and you don't see any shops or buildings, or even a street... you're in the clouds. The inhabitants are ethereal, much like some of the people whom you meet in this world... (LVLS 10-25)

Glyndane:
This new capital city has a long history. Originally, Styx was going to build it. Unfortunately, he discovered he didn't have the time to do it justice. The project went to Xurinos, who drew a cool map and began to build it. Xurinos' hard drive had some problems and the area file was lost. Some months later, I got hold of his map, redrew it, and built the city. With some input from Sagan (what city planner in his right mind invites thieves, nightwalkers, anti-paladins and necromancers to live there?), I left those guilds out, setting them in another area. To build up some interest and some clue that something big was up, I tweaked another area to indicate that construction was going on while we worked on the long term story-line of the destruction of Midgaard. Glyndane opened when Midgaard was destroyed. The resulting chaos was planned, since the people of Thera weren't planning to destroy Midgaard and give a new city the prestige of being the capital. The Enforcers at first did not have it protected, but it is a lawful city now. Maps will be forthcoming, the cartographers did not have maps so soon to hand out to young adventurers. (ALL)

Glyndane Sewers:
Sanitary conditions are necessary, so below Glyndane is a system of sewer tunnels. Be wary, vermin live down here, but also down here are the guilds for the thieves, necromancers, nightwalkers, and anti-paladins who were unwelcome in the city above. Being a sewer, part of it is under water. You can drink that water, but trust me, you don't want to. (ALL)

Midgaard Ruins:
Obviously, with the destruction of Midgaard, the middle of the known world was wiped out. We still needed some way to connect everything, hence the ruins. (Besides, you wipe out a city, leave something behind to remind everyone...) I added some wild growth to it after a while as the land healed, and Xeonauz, God of War, decided to build an Imperial City upon it, hence you don't really see this area anymore, it has been rebuilt as the Imperial City of Ethshar. (ALL)

Midgaard River:
Nothing lives in this river. The destruction of Midgaard was so complete that it wiped out the life in the river. Perhaps as time goes by, the fish and the plant life will return.(ALL)

The Manor:
A former Crusader took a bit of desert land not far from the new capital city of Glyndane, brought in irrigation, and turned it into a self-sufficient manor. Having a river just north of the manor helped. Now serfs work the fields and watch the cattle and sheep. A blacksmithy provides implements for farming, a schoolhouse for learning. Those who use physical skills to accomplish in life all that they want and need are welcome, mages are not welcome. A place for young adventurers to rise in rank and engage in a little simple questing for ranking clothes and food.(LVLS 1-15)

Basilica Complex: Aesil am Gomany:
Built about a year after the original 10 areas of Basilica Complex went in, it was part of the overall plan to create the southern continent after building up the three isles. Since Agorae (Hector) took on the Aesil am Unaecorne project, I continued the expansion in the southwest. Aesil am Gomany is a forest. The rangers patrol it carefully, for there had been rumors that the old enemies of the elves of Dhaes Drae Aesilon, the Necrites, were back and planning a campaign to take the lovely islands for themselves. Well, sometimes rumors can be accurate... Aesil am Gomany has a few secrets of its own. Clues? What clues? I give no clues, so if you find something here, think hard. Nothing is purely as it seems. (LVLS 10-20)