Archmages of Arcana
House of the High Magics
Immortal Leader: Xyza, The One True Spell, Goddess of Magic House Immortals: Rungekutta, The Lord of Worms, Reaper of Souls Riallus, The Magelord, God of Neutrality
A society of the best
and brightest among mages, these are the most knowledgable of
their classes. While they consider magic better than physical
force, they do not look down upon those of their society whose
agility and strength aid them. The ArchMages of Arcana do not go
out of their way to kill people. The Lords and Lady look down
upon those who give in to the common bloodthirstiness which is
rampant in our society, and those gifted with the powers of the
Arcane who do not use this high magic responsibly will find
themselves without the power. Do not mistake them for doormats,
however. They will take revenge in the most painful of ways. Many
mages strive to be ArchMages of Arcana, but few are found worthy
enough to join the society. The Tower of Magic was magically
moved just before the Great Purge, and those who remember it near
Ancient Thalos will not find it there today.
This House is Ruled over by the Immortal, Lady Xyza, and by the
Lords Rungekutta and Riallus, and by the appointed Mortal
Leader(s). There are also three elder ArchMages, the ArchWizards
of Light, Balance, and Shadow, who counsel the Mortal Leader(s),
train the younger ArchMages, and interview and quest applicants
to the House.
Any application for induction should be sent, by messenger, to
Arcana. Those who are Good, Neutral, or Evil, between the ranks
of 15 and 30, may apply. The only classes accepted as ArchMages
are: Clerics, Channelers, Necromancers, Elementalists, Paladins,
Anti-Paladins, and Nightwalkers.
Application should include applicant's name, rank, class, race,
and reason why s/he wishes to join and thinks the House should
accept him/her. Once the applicant has sent it off, (s)he should
look for an ArchWizard, give greeting, ask if the scroll of
application has been received, in other words, make contact.
Sometimes ArchWizards look for applicants and find none, or
enough time has gone by that the ArchWizard has forgotten who is
out there wishing to join. A caution: Do not make a pest of
yourself to the ArchWizard. They have been known to disqualify
people who show a lack of patience.