As humans evolved, they soon stopped believing in Mota, crediting her work to the Human Buddha, who, although posessing great power, was not nearly as powerful as Mota, but took credit for it just the same. This was nearing the time when the great God Thanos, whos only power was the destruction of order appeared. He, seeing that the Human Buddha was disrupting Mota's great plan, protected Buddha, and made him his unknowing disciple. He blessed him with powers far beyond the reach of the mortal humans who would soon depend on him as a God, a leader, and a great source of power. Angered and outraged by this, though unable to do anything about this, Mota transported her high priests and acolytes to a dark circle of trees in a faraway forest, where she instructed them in her ways and blessed them with magic healing and protective powers which she herself would be unable to provide to the still-believers as she would have to devote her time to finding a way to overcome Thanos. These priests and acolytes, dedicated to their Goddess, still exist to this day, but they have changed... To fight the harsh cold of the forests at night, they wore long flowing robes, which also were a representation of their level of wisdom. They also grew to tremendous heights as compared to humans, so as to see predators coming in the distance before they had any chance to strike. Thus, the druidic race of the Barren Realms was born.

Druids are an old, wise, clannish race. They spend much of their time by themselves practicing magic and the art of combat. Druids generally are about 7 feet tall and wear long flowing robes.

Additional info: Prime attribute is WIS

Spells available to the Druid:

Lv          Spells

 1:             armor       cause light        cure light
 2:   continual light      create water       faerie fire
 3:       create food      detect magic           refresh
 4:       detect evil
 5:             bless     cause serious      detect invis     detect poison
       know alignment             spite
 6:        protection
 7:           berzerk     detect hidden        earthquake    enflame weapon
               poison
 8:              bamf    cure blindness      cure serious               web
 9:            astral       cure poison    giant strength       infravision
10:   control weather       dispel evil   energy transfer              harm
             identify
11:         blindness     burning hands     magic missile
12:             curse               fly      remove curse             dodge
13:      cure disease       flamestrike  transform energy            weaken
14:     cure critical    word of recall
15:    lightning bolt              bash
16:          fireball            summon              trip
17:            plague
18:      colour spray              heal            shield             sneak
19:    call lightning
20:    cause critical         sanctuary     second attack
23:        stone skin              dual
25:         pass door              kick
27:             parry
31:      dispel magic
35:         mass heal
40:     create potion
47:   laughing buddha