Anime:
The word anime appears in written form in three katakana characters a, ni,
me. Japanese pronunciation is anime, but in the United States speakers typically
pronounce the word as 'æn'mei and in England it is generally pronounced
æn'mi. The English word transliterates a Japanese term. The etymology
is generally traced to an abbreviation of the Japanese transliteration of the
English word "animation" (shortened, as many foreign words appear in
Japanese). Some anime fans claim the Japanese word comes from the French animé,
("animated"). Internationally, anime once bore the popular name
"Japanimation", but this term has fallen into disuse. Fans tended to
pronounce the word as though it abbreviated the phrase "Japan Animation".
It saw the most usage during the 1970s and 1980s, which broadly comprise the first
and second waves of anime fandom. The term survived at least into the early 1990s
but seemed to fade away shortly before the mid-1990s anime resurgence. In general,
the term "Japanimation" now only appears in nostalgic contexts (although
anime itself has revived the name quite recently). The term Japanimation is
much more commonly used in Japan to refer to domestic animation. Since anime or
animeshon is used to describe all forms of animation, Japanimation is meant to
distinguish Japanese work from that of the rest of the world. The voice actors
for anime usually bear the Japanese equivalent designation: seiyuu.
Source: http://www.webster-dictionary.org/definition/Anime It
has been a while (and I am a bit behind) but I am all about:
 I'm
no expert in but I am interested in:

From
animation to anime: drawing movement and moving drawings Thomas
Lamarre Highly recommended article on anime!
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| Ghost
in the Shell - I'm hooked on anime. The movie is fantastic. Drawn in by the
similarity between Ghost in the Shell and The Matrix and Matrix Reloaded, this
stylistic exploration of an issue that constatnly defies resolution -- the mind/body
duality -- is certainly getting a strong revisit here. Ghost in the Shell
is Kazunori Ito's futuristic vision where the confluence of the body (the shell)
and the ghost (the mind) meets cyborg technology and all we are left with is angst.
The film is certainly aimed at adults. I am new to the phenomenon of anime so
I am still wondering about all the nudity and violence playing to a particular
theme. My sense is that the intimate nature of man and machine and the particular
threat that cyborg technology poses is considered real and immediate. Reference
is made to the high maintenance nature of the cyborg and the technology in this
movie. However, despite lines like "Aside from a slight brain augmentation,
your body's almost entirely human" and "You're treated like other humans,
so stop with the angst!" we are still confronted with the mind/body duality.
Framed in a stylistic space where characters like Maj. Kusanagi run after such
unlikely characters as "The Puppet Master" and similarities of movies
like Bladerunner and the X-Files I can't help but grin at the irony of so "western"
(and I use this word cautiously here) a consideration played out in such an "eastern"
space. Despite all that, Ghost in the Shell is a cinematic event and should be
treated as such. With the fertile cross polination between the east and the west,
who knows, we might see a new entity which is a simulacra of the androginous characters
that inhabit this genre. Am I hooked? Absolutely! Can't wait for the sequel. If
you have not seen this movie -- watch it! It will change your perspective on animation
entirely. |
|
Akira (Special Edition)
- Katsuhiro Otomo produced an animated feeature which is complex, fast, and amazing.
The movie starts with the trouble that develeps when Tetsuo starts to feel uneasy
about the way Kaneda always has to rescue him. To re-iterate the obvious, the
story is set in a 21st century post-apocalyptic world of psychic forces (akira).
This almost gothic post-doomsday fantasy serves as the framework for a story that
calls to question the impact of technology as well as presenting a dim view of
the future. Akira is said to be the precusor of the bleak Evangelion series.
There are a few questions that still haunt me. Is it appealing because it is edgier
than most animation features or because is it seen as exotic? Along those same
lines, is this sense of Otherness, the exotic nature of anime is imported and
has infused western cinema a sort of western cross polination? What of the influence
of anime like Ghost in the Shell on movies like The Matrix Reloaded. Has the Other
become the Same? This highly detailed and often violent animation also calls
to question power and corruption. To the critics who are looking for a conventional
narrative, they will be disappointed - since the film is utter chaos - but that
is the beauty of it. Otomo challenges us to fill in the gaps. In a stark and odd
conversation between Kaneda and his female friend, the conversation turns heavy
relating to the nature of Akira. Akira and the revelation of what he/she is or
is not is somewhat disappointing. Yes, at the end, we still have a very vague
notion for the motivations of all the characters. One of the points of the movie
is to play out consequence. The movie has to be seen more than once to be fully
appreciated. |
| Armitage
III - Poly-Matrix - Armitage III - Poly Matrix is in a class all its own.
Almost as if it were an anime version of Bladerunner, Ross and Armitage hunt down
and destroy thirds. Similar in theme to Metropolis (2001), the characters are
fixers in a world of technology gone awry. It is gritty, sassy and a bit graphic
and is not for the weak of heart. Much has been said about the graphics but little
is mentioned about the implications of the story of a sentient robot out to destroy
her own. Unlike Ghost in the Shell, which focuses on the issue of cyborgs -- this
one is steeped with robot lore. As part of the big four (Ghost in the Shell, Akira,
Princess Mononoke, and the Armitage series) is a necessary element to appreciating
this ever changing and very dynamic genre. Hyroyuki Ochi, although creating something
short of a classic, has created a thought provoking saga. |
| Princess
Mononoke (Mononoke Hime) - It is difficult
to be profound about a movie that has been written about so much. Much of which
has been written is rather obvious. Hayao Miyazaki's Princess Mononoke, although
it is an adult oriented film in terms of complexity, it has something for everyone.
Princess Mononoke is appealing on many levels because much like other anime features
like Armitage III, Ghost in the Shell, and Akira, Princess Mononoke also confronts
the issue of technology head on. However, what is unique here is that Miyazaki
problematizes the duality of man vs. nature really expanding the problem to man
within nature and calling for a sense of co-operation. Again, While other movies
like Armitage III, Ghost in the Shell, and Akira are a shade darker than most,
Mononoke is laced with hope and reconstruction. Based on our epistemological
framework we are looking for good vs. evil. We are always trying to set things
up in a space of binary oppositions. Most viewers are looking to make things "simple."
Juxtaposed against our longing for the simplistic, Miyazaki doesn't make judgements
about good or evil. Miyazkai simply asks many questions. It is really unfair to
make any direct comparison but the reason this genre is appealing to a wider audience
is that this genre and the movies that are produced within it are more "realistic"
than the more common Disney animations offerings. Another sub-theme is the
healing power of nature which is superior to the human need to conquer and control.
Susan Napier writes: "At a more complex level, films such as Princess Mononoke
actually works to resist and even confront certain public stereotypes, inspiring
huge numbers of moviegoers to look at some of the myths of modern Japan in a more
critical way." The movie zeroes in on ecological issues, a far cry from the
stereotypes we have of Japan as a giant impersonal machine. Along this same lines,
the big four (listed previously) warn us just as much about the march of modernity
and technology. In Princess Mononoke, it seems like Miyazaki is setting up a battle
between man and nature. My sense is that it is man in nature. No doubt, this
is a complex movie. The interplay between Asitaka, Mononoke and Lady Eboshi is
not a simple one. Within the confines of the story, no one character is all bad
or all good. All the characters are multi-dimensional and not one character is
a caricature. A pivotal character is Lady Eboshi. Lady Eboshi's involvement with
Iron Town is not be dismissed as trivial. How is the viewer going to reconcile
Lady Eboshi's agenda and altruism? The beauty and wonder of Princess Mononoke
is not so much that it provides answers but that it poses deep questions. For
this reason alone (and there are many) Princess Mononoke can be classified as
a work of art and it will survive the ravages of time. |
| My
Neighbour Totoro (Tonari no Totoro) - "My Neighbor Totoro," a film
by Miyazaki Hayao is many things on many layers - one vital layer concerns loss
and coping with the real possibility of loss. Satsuki, Mei and their father move
to the countryside owing to the illness of their mother. As is common in Miyazaki
films, the film centers on the concept of Shojo. According to Susan Napier, ""Shojo"
literally means "little female" and originally referred to girls around
12 and 13. Over the last couple of decades, however, the term has become a shorthand
for a certain kind of liminal identity between child and adult, characterized
by a supposedly innocent eroticism based on sexual immaturity, a consumer culture
of buying "cute" (kawaii) material goods, and a wistful privileging
of a recent past of free-floating form of nostalgia" (Napier, Anime From
Akira to Princess Mononoke 118). I will do 3 things in this review: (a) Picking
up on Napier's shojo definition in terms of its liminality, (b) I will explore
the space between supernatural vs. the fantastic, leading into, (c) an examination
in terms of magical realism and the emancipation through flight. Residing
in this liminal shojo space has really less to do with Mei but more to do with
Satsuki. As the crush of the rather nervous young neighbor, we are introduced
to Satsuki in a voyeuristic fashion. We "know" the young neighbor is
somewhat smitten by her and yet she seems oblivious to the whole thing. This sort
of "innocent eroticism" is played out - arguably to hint that Satsuki
is well on her way to becoming a woman - but not yet. As Mei is left to her own
devices, she chances on the bucket with the hole and eventually finds herself
falling into the hole in the camphor tree - where she finds Totoro. The wonderful
thing about Anime is that the transitions between the real, the surreal, the fantastic
and even the magical realism is so seamless as to appear natural. As Mei, in a
move reminiscent of Alice in Wonderland stumbles into a rabbit hole of sorts,
finds herself in the realm of the unreal, or is it? When she is found in the forest
by Satsuki - in a really imaginative move, Miyazaki keeps Satsuki in the liminal
shojo space by making her see the things that only children see. We get this,
in a real sense, when the cat bus is approaching both Totoro and Satsuki and she
wonders how come no one else can see. Even if the father "believes"
both Satsuki and Mei - he never really "sees" anything. Is the experience
of Satsuki and Mei merely a hallucination or is it something supernatural. Once
again, to borrow from Napier, something "supernatural" is still within
the realm of the real. Taking the tack that the movie is about stress and children
inventing realities to cope with such stress, Napier describes a facet of Miyazaki's
work - that of the realm of the "enchanting" (Napier, Anime From Akira
to Princess Mononoke 126-132). Back to the original premise of transcendence
from that liminal characteristic of shojo... I find myself transported back to
Milan Kundera who writes in "The Book of Laughter and Forgetting": "And
then suddenly they were all singing the three or four simple notes again, speeding
up the steps of their dance, fleeing rest and sleep, outstripping time, and filling
their innocence with strength. Everyone was smiling, and Eluard leaned down to
a girl he had his arm around and said, "A man possessed by peace never stops
smiling." And she laughed and stamped the ground a little harder and rose
a few inches above the pavement, pulling the others along with her, and before
long not one of them was touching the ground, they were taking two steps in place
and one step forward without touching the ground, yes, they were rising up over
Wenceslaus Square, their ring the very image of a giant wreath taking flight,
and I ran off after them down on the ground, I kept looking up at them, and they
floated on, lifting first one leg, then the other, and down below - Prague with
its cafes full of poets and its jails full of traitors, and in the crematorium
they were just finishing off one Socialist representative and one surrealist,
and the smoke climbed to the heavens like a good omen, and I heard Eluard's metallic
voice intoning, "Love is at work it is tireless," and I ran after that
voice through the streets in hope of keeping up with that wonderful wreath of
bodies rising above the city, and I realized with anguish in my heart that they
were flying like birds and I was falling like a stone, that they had wings and
I would never have any." I intuit a sense of escapism in Miyazaki's work.
I think there is something to Miyazaki's movies in terms of escape - from the
everyday to a liberating space. On the subject of liberation... it is common to
see flight in Miyazaki. "Laputa" we see nothing but flying. In "Kiki's
Delivery Service," it is arguably learning to fly that liberates Kiki. Miyazaki's
oeuvre is filled with imagery of flight - Tonari no Totoro is no exception. To
transcend being human, being a child, as Kiki escapes her liminal status as shojo
and into womanhood so does Satsuki as she and Mei take flight in the cat bus.
And I "realized with anguish in my heart that they were flying like birds
and I was falling like a stone, that they had wings and I would never have any."
|
| Laputa:
Castle in the Sky (Tenku no Shiro Laputa) - Miyazaki Hayao's Castle in the
Sky is perhaps the most difficult but rewarding movie to watch, to contemplate
on and to share one's thoughts about. Castle in the Sky is really a manga movie
and not just your garden-variety animation offering either. Castle in the Sky
moves forward on many levels and yet it pulls back on others. Castle in the Sky
in a sense is trapped in its own circularity. Moreover, Miyazaki is a master at
playing with the aesthetic of weightlessness. He uses 'natural elements' like
the wind in place of a more mechanical source. Miyazaki compels us to consider
the plundering of nature. He, moreover, asks us to pause and to reconsider man's
need to conquer nature as well as the misuse of technologies. Like Sheeta we grapple
with our own weightlessness, our own significance. Castle in the Sky provides
a sustained and critical assessment of our attitudes toward technology. Effectively
this generation has inherited what technology it currently uses and lacks discipline
and appreciation of the impact of our use of it. In moves similar to those made
in Princess Mononoke, it is not so much technology that is the issue but rather
the use (or misuse) we subject it to. The enemy is not technology but rather our
use of technology that calls us to question our ideas on progress. In a sense,
it could be argued that Miyazaki is nostalgic for a bygone era - to return to
that zero point when we did not have technology on this scale. As mentioned previously,
although less pronounced than Princess Mononoke, both stories converge in their
subtle but sustained critique of progress and technology without really being
a Romantic elegy of lost innocence. In this sense most anime can be seen to be
exploring some postmodern themes -- but in my opinion only Princess Mononoke sustains
a postmodern argument. Moreover, as a general rule anime takes into account issues
of movement into its scenarios and players and the solutions are varied, of course,
depending on specific anime sub-genre. However, there looks to be an overall tendency
away from mechanical sources to sources of a more organic genesis. Although the
use is more pronounced in Miyazaki's work, it is evident in the Cyborg and Mecha
anime such as Ghost in the Shell, Akira and Armitage (all available on Amazon.com).
It could also be argued that both Castle in the Sky and Nausicaa of the Valley
of the Wind are in a sense post-apocalyptic. In this sense most major anime offerings
including: Barefoot Gen and Grave of the Fireflies calls to question the use of
technology for destruction and ultimately domination. Miyazaki explores his Romantic
notions by not only critiquing the use of advanced technology but by setting this
movie in the early nineteenth century. The flying vessels all hearken back to
a bygone era making the movie's signs almost period. This back and forth between
technology and the bygone era disrupts a linear narrative making it, and I say
this guardedly, postmodern. Miyazaki's calling to the question the undisciplined
use of technology elevates the movie beyond a good and evil bifurcation. Miyazaki
calls to question the destructive force of unnatural creations and for domination
by its users makes this (and all his other movies anything but trivial. The truth
is, robots and similar technologies, are not in themselves the problem. It is
rather to what use these implements are put. In anime we see moving scenes of
robots protecting nests, befriending little animals as well as tending gardens
as if we ascribe to these non-sentient beings the best of our qualities. Conversely,
anime does not shy from the frightening scenes of the very same machines tearing
up the countryside. With the juxtaposition, perhaps the mood is set to have us
consider a back to nature approach. Before I close, I wish to deal with the
issue to the tragic and epic hero in Castle in the Sky. My sense of it is that
Sheeta is, in a sense the epic heroine of the story in her reluctance and almost
passive role in the movie. Castle in the Sky is steeped in an experience of floating,
gliding and soaring -- hence weightlessness. Sheeta's flying stone is a passive
tool in that it prevents her from falling. Sheeta does not fly. In Miyazaki's
work -- like My Neighbor Totoro and Kiki's Delivery Service flying is a way to
achieve weightlessness. Here, Pazu is the one who seeks to soar -- making him
seem somewhat of an active but tragic hero. Flying is a key element in Miyazaki?s
films and it is the flying machines that are less mechanical and more organic
that are privileged. Optimizing the energy in nature is the desired configuration.
Miyazaki is one that will survive the ages because his creations are very challenging
but nonetheless accessible. Castle in the Sky is hinged on the prospect of a world
prior to technology making the movie, at the risk of sounding condescending, anything
but trivial. |
| Grave
of the Fireflies (Hotaru no Haka) - The narrative of Grave of the Fireflies
is simple but the messages behind the anime are plentiful and profound. Based
a semi-autobiographical novel by Akiyuki Nosaka - Hotaru no Haka centers around
two children Seita and his 5-year-old sister Setsuka. Rendered homeless by the
fire bombing in Kobe and practically orphaned -- their father is serving in the
Japanese navy, while conversely, their mother is a killed in the bombings. For
the better part of the movie an aunt takes care of both of them - for a price.
Seita gets the sense and then it is overtly displayed that both he and Setsuka
are not really welcome. Seita endeavors to hit hills, to a cave which they make
home. Seita scrambles for food - using anything he can find and then eventually
deteriorates to stealing. The opening of the film is Seita dead in a subway station,
and so we can deduce Setsuko's fate; we get the details by fallowing his flashbacks.
Grave of the Fireflies is many things - primarily the tone would be one of sadness.
It is a deeply emotional experience. Having said that, it really sets the tone
for the story. Right of the bat, one gets the sense of catharsis, as if the writer
of the story is trying to assuage his guilt. Loosely based, as previously mentioned,
on Akiyuki Nosaka's war experience (wherein he loses his sister) we are certain
to be touched by film's more serious themes - in more ways than one. One gets
the sense that the movie is designed to elicit sympathy - hopefully for the universal
condition of the toll that war extracts. If I was not moved by it I could not
count myself among the humane. As much as it serves to remind us of the suffering
in Japan, let this not also blind us to the suffering caused all around Asia -
both to and by the Japanese. There is no doubt that the film is profoundly
human. Yes, on another level it is a story of survival. Director Isao Takahata
(and Akiyuki Nosaka, of course) compel us to meditate on the suffering in war,
the futility of war, and that the most innocent are the ones who suffer most.
Cognizant that these are the musings of Akiyuki Nosaka - I am less able to focus
on the bigger questions. I am not taking anything away from Grave of the Fireflies
- both in terms of the depth and the quallity of the animation. I love the meditative
tone and even fell for the scene that took place one evening when the children
capture the fireflies and use them to light the cave. If my memory serves me right,
this is the same scene that Setsuka asks Seita about death. On the very next day,
Seita finds Setsuka burying the dead fireflies and images of the dead mother flash
quickly. Let us not fall into a sense of selective amnesia by choosing to remember
one but in so doing tacitly forgetting the others. One could argue that by focusing
on the suffering in Japan, the filmmakers are part and parcel of a discourse of
victimhood. In war everyone is a victim. |
| Perfect
Blue - A movie like this makes us question the limits of our own consciousness.
It allows us to explore in a space not our own, the endless possibilities and
the demons lurking within the human psyche - and alerts us to the reality of what
it is we do not know. We should be scared of what we are capable of, not to mention
to celebrate our potential. One of the good things about anime is that the simulation
seems less real, since it is in this "invented" space. I'm not trying
to downplay the effect - as I feel that the impact on the viewer is no less real
- just merely stating an observation. Lett this not fool you, I am not that naïve
- anything in cinema is a simulation, sommetimes a simulacra, of reality. However,
despite the impact being as real, the images - no matter how explicitly sexual
or graphically violent - are not as "real" as in motion pictures. I
most certainly don't expect too much of a buy-in on that last comment. However,
images seem more sanitized and we don't need to spend so much of the budget on
scenes and the potential for good is astronomical. I guess that is why I endorse
this genre. I'm as confused about the sexuality and violence as anyone. The Jody
Fosteresque traumatic rape scene (ala The Accused) borders on the exploitive.
Perfect blue flirts beyond anime at times bordering on hentai. The story is
a simple one but the execution is not. Mima Kigiroe is a struggling entertainer
with a bevy of loyal fans. She starts her career as a singer and transitions into
a career in acting. Her entrée into this world is a series called Double
Bind - of which the subtlety was not missed on me. As yes, the seemingly disjointed
story evolves, Mima (as well as the viewers) reality begins to collapse. I have
to admit, I was lost several times while watching the movie, about what was reality
and what was fantasy, as if the writer purposefully wanted me, the viewer to emulate
the sense of utter confusion that Mima was going through. Was it successful? Absolutely!
Anyway, coupled with the ever present updates on a website called Mima's Room
- we are presented with (as Mima is) withh several apparitions. Mima is forced
to utter (in a moment of epiphany) that someone sure knows her. For the resolution
(or lack thereof) you will need to watch the movie yourself. What
is really "cool" about Perfect Blue particular anime is that it does
not fit into one of the many popular categories of anime already out there. It
neither fits into the post-apocalyptic strata of an Akira or Ghost in the Shell
nor is it romantic (in the Byronian sense) as say something coming out of Hayao
Miyazaki. Perfect Blue cuts new ground. Japanese have, for a long time, been interested
in psycho-thrillers and the good detective story. What with the popularity of
writers like Matsumoto Seicho (Points and Lines - also available on Amazon.com)
as well as Sogo Ishii (Angel Dust - also available on Amazon.com) is proof positive
of the popularity of mystery and suspense. Make no mistake it is an adult psycho
thriller. Having said all that, I am hopeful that this movie is not representative
of modern Japan. As a critique of the excesses of voyeurism as well as the sadistic
and misogynistic excesses of some manga, Perfect Blue stands head and shoulders
above all the other anime features. Is it reflective of Japanese pop culture?
On what ground and under what context, that still has to be further explored.
Not to belabor the point, for the resolution (or lack thereof) you will need to
watch the movie yourself. |
| Metropolis
(2002) - Much has already been written about the contribution of Katsuhiro
Otomo of Akira fame. The influence is obvious. However, the unique quality that
Hayashi Shigeyuki brings into the equation is the fusion of Ridley Scott's Bladerunner,
Fritz Lang's Metropolis, Osamu Tezuka's manga, and of course Katsuhiro Otomo's
Akira. The fusion of all these almost seemingly unrelated sources is nothing short
of a classic in the making -- and it should be considered as one. I'll tell you
why... The first thing anyone with guts enough to pen a serious review needs
to do is to admit his/her bias. I was drawn into this genre by Ghost in the Shell
so understandably, almost everything I watch is measured against this standard.
In terms of plot and character development, few anime come close to Ghost in the
Shell -- but that is my bias. In terms of being visually stunning and a sense
of geniune displacement (an effect that most of these post-apocalypse anime features
have on me) Metropolis is second to none. No doubt, the visuals are stunning.
Akira may have had the grit, Ghost in the Shell or Princess Monoke may have had
the character and plot development -- but none could have come close in terms
of impact with that move of playing "I can't stop loving you" juxtaposed
along the destruction of the Ziggurat like structure that looms large on almost
every scene in the movie. I'm taking a different approach here -- Metropolis has
the same impact on me -- not so much as Blade Runner had but more akin to Ayn
Rand's modernist epic The Fountainhead (1949) and Rock reminds me more of Howard
Roarke than he would a Deckard or even a Tesuo. I'm not looking for hidden symbology
-- more like an experiential thing... > The art deco theme is nothing short
of spectacular. It was the look the drew me in. Hard to compare other anime features
as each on has its own "thing" to contribute -- each one is unique.
Metropolis has a truelly different aethetic feel to it. However, much like all
the other films that preceded it, including films by Hayao Miyazaki -- Metropolis
calls to question the rise of technology and the eventual inclusion of robotics
into our everyday milieu. Just like Bladerunner -- the tendency is to see technology
as a double edged sword -- with a real potential to go rogue. No less disturbing
is the almost subtle allusion to a real sense of separation between corporate
giants and the little person. Along that same problematic is a solution steeped
in toppling the bigwigs through a revolt or uprising and an almost fatalistic
turn towards some form of terrorism. Is this really our fate? Do we really need
to resort to violence to gain some form of agency? I would like to think these
movies are cathartic in nature and give us something positive to think about.
They all do give us something to think about. Besides, what could be better than
escaping into a stylistic world of art deco and ragtime. As fragmented as these
stories are, they always seem to come to some sort meaning -- as many meanings
as there are viewers. |
| Tokyo
Godfathers DVD ~ Toru Emori: Tokyo Godfathers is certainly not your run of
the mill Anime. The plotline however is straightforward - Tokyo Godfathers is
touching story of three homeless people: Gin (a down on his luck wino), Hana (a
past his/her prime homosexual drag queen) and Miyuki (a runaway adolescent) -
who come across a cast off baby and seek out the child's parents from clues they
uncover. In the process of finding the parents, they inevitably turn around full
circle and find themselves... and we in turn, ourselves. Appropriate for any Christmastime
- it is set in a snow-covered metropolitaan Tokyo. The movie is full of coincidence
and has a feel of modern-day inner-city fairy tale. The movie is described as
a comedy but the serious underpinning of urban angst pervades the scene. Subsequent
to finding the toddler in the midst of a heap of rubbish, our three anti-heroes
go about their business - while battling their demons - in a classical gumshoe
fashion. Despite the many diversions into sub-stories such as gangland rescues
and such, it is clear from the outset that the key to understanding the characters
is the road home. As can be predicted with most fairy tales - even urban ones
- there is a miracle or two. Moreover, ass with redemption type stories there will
be the inevitable reconciliation of parent to child - and Tokyo Godfathers is
no exception. Part of Tokyo Godfather's charm is its ability to make social commentary
amidst the comedy of errors - themes such as economic disparity and Foucauldian
alienation or othering is all over the movie. Nevertheless, the key to investing
in the movie is the complexity that Anime brings with it - a sense of transformation.
That the characters where one way when we began and are very different now - just
as we were one way when the movie began and effect a metamorphosis in the end.
We share the experience of Gin, Hana, and Miyuki because it is cathartic and we
can explore this in this imagined space... others are not so fortunate.
|
| Ghost
in the Shell 2 - Innocence DVD ~ Akio Ôtsuka: In 2004 we saw the release
of Ghost in the Shell 2: Innocence - taking the original Ghost in the Shell theme
that set the stage for a cyberpunk revisit that revolutionized the movie industry.
Ghost in the Shell 2: Innocence does not disappoint, it cranks it up a notch,
or two. Situated in year 2032, the Innocence pick up again several years after
the original Ghost in the Shell - the new movie remains true to the same existential
questioning that the previous movie posited: What is it to be human? In Innocence
humans and cyborgs once again share the same space. The line that divides the
purely organic from the hybrid machine beings is now blurred even further. The
mis-en-scene is once again dystopic. Bateau is once again problematic because
he exist along side us and blurs the distinction between man and machine.
As a carry over from the first movie, the
movie focuses on Bateau of Section 9. Completely cyborg, he is joined existentially
to his former partner, Motoko Kusanagi. Togusa fills the partner void left by
Kusanagi and is the true counterpoint to Bateau - fully organic - he is the closest
thing to `human' in Section 9. The early part of Innocence focuses on the trivial
- the mundane, the everyday. Quickly the deliberation changes to higher existential
issues - why were the `gynoids' sent to assassinate all these top-level officials?
What started out as a routine case turns out to be something different. Aramaki
- the enigmatic chief of Section 9 bringss Bateau and Taguso into the mix - they
wonder why Section 9 is called into this sort of thing... Aramaki, true to form,
wonders if this is a terrorist plot - something related to the Puppet Master of
the old days. To reference the original Ghost in the Shell, were we first encountered
self-preserving mechanized entities like Kusanagi and Bateau human parts are rendered
obsolete. The real issue, though is the development of a free radical consciousness
coupled with that a propensity for destruction. 2004 also saw the release of CASSHERN
- which introduced that same sense of tecchnology gone awry. Innocence
relentlessly ponders the possibility of technology gone rogue and we lose control
- what now? Each move forward along this road of modernity - that quasi Hegelian
move to that Utopic end point that modernists foist. We look into the mirror and
we see something and animals, well, what do they `see' - we don't know and humanity,
if we follow the modernist paradigm is still in its `Innocence' stage. No doubt
the animation in Innocence is state of the art and has somehow raised the bar
on anime while still staying true to is existential deliberation. Innocence carries
on with the tradition that drew folks like me to become loyal to the genre - the
existential angst. |
| Crying
Freeman - Portrai of a Killer (Vol 1):
In an odd sense of cross cultural symbol mixes, Crying Freeman both exploits old
stereotypes and develops new ones. Crying Freeman, although it may not have been
intended to be so, is the reverse of Kill Bill - where a Japanese 'woman' takes
over a Japanese Yakuza operation. The Chinese triad 'family', the 108 Dragons,
is looking to develop its area of operation into Japan. In Portrait of a Killer
and Shades of Death, the Japanese law enforcement is resolute to keep them out
by forming an alliance with the local Yakuza to thwart any Dragon efforts. Yo
Hinomura, a potter - is recruited by the 108 Dragons, who develop him into a killing
machine. Yo completes the transition by taking the Chinese name Ron Tayan (Dragon
Sun). In the opening scene, Emu Hino, a young artist, contemplates her death as
she witnessed Tayan's handiwork when he assassinated a Yakuza victim and is moved
to tears - ergo the Crying Freeman. Tayan, who acquired the nickname "Crying
Freeman," is ordered by the 108 Dragons to get rid of the witness Emu Hino.
Emu, worried for her virginity, beseeches Tayan not to let her depart this life
a virgin. The love that results from their encounter causes Tayan to break a few
cherished Dragon tenets. Tayan and Emu flee their Yakuza enemies and escape to
safer China. The wedding of Tayan to Emu and his subsequent installation as head
of the 108 Dragon causes much stir among the old guard. This DVD therefore sets
the stage for the whole series - the Crying Freeman a Japanese potter at the helm
of a Chinese clan. Crying Freeman is, arguably, guilty pleasure anime. Anime is,
by its very fabric escapist. The problem with Crying Freeman is that it is indeed
violent and is not for children. I am not certain what sub-genre it falls under
but it certainly is complex and it does call to question cultural representations.
At the core of the series is 'contradiction.' Yo (Ron Tayan) is enigmatic in that
he kills yet is inexplicably saddened by the act. Never able to reconcile his
love and position both he and Emu (now Fu Ching-Ran (Tiger Orchid)) are destined
to take their happiness where they can get it. I like the series because it is
a wonderful laboratory for cross cultural representation and misrepresentation
- the action is simply gravy. In the darkk tradition of Perfect Blue, Crying Freeman
uses sex and violence to add complexity to the story. Does the series border on
Hentai - certainly a good argument could be made, in reality it is adult anime
more 'R' than 'X' - I give it the thumbs up for the artistry and complexity, the
rest the viewer will have to decide on their own. |
| Crying
Freeman - A Taste of Revenge (Vol 2): A
Taste of Revenge takes up from where Portrait of a Killer left off. After embracing
the new incarnations as Ron Tayan and Fu Ching-Ran, both Freeman and Emu Hino
mature into their new function at the helm of the 108 Dragons family. In this
two episode DVD we quickly move away from character development and segue into
a new set of villains in The Horn of Africa - a group personally invested in the
eradication of the 108 Dragons. The Horn of Africa send an envoy to the 108 Dragons
heavily guarded ship with a valise full of money. The gang remising in their duty
to thoroughly search this impostor suffer the consequences. The courier quickly
eliminates all of the Ten Planets who function as a human shield - making Freeman's
life more precious as many have been sacrificed to save him. This killing spree
exposes the vulnerability of 108 Dragons - of which Freeman is bound to develop
A Taste for Revenge. Once again, the question of excess violence rears its ugly
head. There are copious sex scenes as well as the violence that should factor
in the viewer's choice to stay with the series. I personally did not enjoy this
DVD as much as the first one - of which there was more character development and
plot. Crying Freeman is unique in its style and cross-cultural representations
- yet again. In this volume we see crass representations of Africa as cesspool
of violence. Then again, there is no place in the Crying Freeman series that is
not a cesspool of violence. I say enjoy it for the freshness and uniqueness it
brings to Anime. |
|
Crying Freeman - Abduction in Chinatown (Vol
3): Abduction in Chinatown is perhaps
the most powerful in terms of stereotypes but not in story and plot. In the first
of the episodes, Abduction in Chinatown Freeman meets Nina. Nina is a little freak
that has fantasized over Freeman from the first moment she saw him. The plot thickens
when Freeman levels the rival gang with Nina at the helm. The second installment
in the series, The Russian Connection, brings to presence yet another set of stereotypes
- the brutal Russian mob. The whole seriees up to this DVD is somewhat characterized
by deterioration in terms of storyline but an improvement in animation. The scenes
become more vivid while the characters more cliché... The most interesting
bit of the animation is the loyalty to its manga roots. There are distinctive,
clear lines on each character - but the characters themselves remain void - almost
tepid. As I segue from here to the much-anticipated live action feature, I begin
to feel a sense of trepidation and excitement - but mostly ambivalence. Making
the jump from Anime to live action can be tricky. What with all the special effects
moviemakers have at their disposal, the live action version promises to redeem
this series that showed so much promise from the outset. |
 |  | Ghost
in the Shell | Ghost
in the Shell 2: Innocence |
|
|
 | Anime
from Akira to Princess Mononoke : Experiencing Contemporary Japanese Animation
- The book is fraught with errors - to thhe purists out there - what can I say?
Focusing on the point that she made some errors is just too bad because I honestly
felt that Susan Napier did a really wonderful job. Framing the whole anime world
into her own epistemic grid allowed me to follow her perspective. One can very
easily intuit such things as the mechanical versus the shojo - but not very quickly
does one pick up on Anime as the perfect medium to explore the elegiac mode. Moreover,
there is something about the seamlessness of Anime that allows it to explore the
real as well as the unreal all in the same space. Unlike live action film, Anime
can get away without having to resort to special effects - it just simply moves
into it. Napier helped me to understand that the subtle nature of Anime - and
sometimes not so subtle - in that even if you try to define one movie, as under
such-and-such a category you will find that it quickly moves. Anime is really
the perfect place for postmodern analysis - it is a floating signifier - the meanings
move with as many viewers as there are meanings. I was especially pleased by Napier's
examination of Princess Mononoke - ascribing to the movie a sense of nostalgia
to that elusive notion called progress. In "Princess Mononoke: Fantasy, the
Feminine, and the Myth of "Progress" " Napier writes: "In
another undermining of traditional conventions, Tatara is not governed by a man
but by a woman, Lady Eboshi, who has constructed Tatara as a utopian refuge for
outcast women and people with incurable illnesses like leprosy. Eboshi is pitted
not only against the forest creature but also against another female human, a
young girl named San who is the "mononokehime" or "possessed princess"
of the title. Although "Mononoke" traditionally means possession by
a human spirit, San is clearly possessed by the fearsome spirits of nature. Raised
by a female wolf known as Moro, San detests all things human and lives only to
destroy human civilization, represented by Tatara. Eboshi in turn is determined
to take over the forest, a victory that would involve killing the shishigami"
(Napier 179-80). It is in sections like this that Napier captures the essence
of what she is examining - in this case it was Princess Mononoke. I will say this
much... if a re-write is in the works, I will be the first to buy the new version.
So to all her critics - your word did not go unheard. However, for the wealth
of information and the vastness of the scope that Napier examines I give her 5
stars. | 
Manga: Sometimes confused with anime,
manga is the Japanese word for comic book (or Graphic Novel, if you prefer) and
is used in English to mean Japanese comic books. Manga and anime are very closely
related, as artists frequently crossover, as do the characters they create. Usually
the manga is created first, and if it becomes really popular then the market it
deemed capable of supporting a much more costly animation based on it. Source:
http://web.cs.mun.ca/~anime/afs/animdict.html |
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Ghost in the Shell: Dark Horse
Comics Version: I came to the Dark Horse Comics version of Ghost in the Shell
a little late in the game - so it is like I am coming home. In this edition we
familiarize ourselves with the key characters and the evolution of Section 9.
We are introduced to Aramaki rather early on - who heads Section 9 and of course
to cyborgs Major Motoko Kusanagi and Batou as well as the all too human Togusa.
I was effectively visiting the archive where it all began. As evidenced in both
Making The Matrix, in The Matrix DVD and Scrolls to Screen: The History and Culture
of Anime -- in the Animatrix DVD; we hear Producer Joe Silver uttering that the
genesis of The Matrix, in large part, can be found in anime -- in particular Oshii
Mamuro's anime of this, Shirow Masamune's manga Ghost in the Shell. Manga is sometimes
confused with anime. Effectively, to the uninitiated, manga is the Japanese word
for Graphic Novel. Manga and anime are intrinsically interrelated, as artists
regularly cross-pollinate, as do the characters they create - case in point this
Ghost in the Shell manga transformed into the ever-popular anime standard and
its subsequent sequel Ghost in the Shell 2: Innocence. More often than not, the
manga is produced first, and if the popularity merits it is transformed into anime
- as was the case here. In examining the movie I articulated that Ghost in the
Shell was Kazunori Ito's futuristic vision - now I am certain that it all feeds
in really from Shirow and not anyone else. In Shirow's manga begin to see the
development of the confluence where the body (the shell) and the ghost (the mind)
meets cyborg technology. The manga, I hope is aimed at adults. I am still wondering
about all the nudity and violence playing to a particular theme. My sense is that
the intimate nature of man and machine and the particular threat that cyborg technology
poses is considered real and immediate. In the world of Ghost in the Shell, however
translated and articulated through this very hyper sexualized forms and extremely
violent episodes, lies a very profound question waiting to be answered - when
machines learn to feel who decides what it is to be human. |




Anime
Vegas Kindly
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